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Heightened Senses

Name
Heightened Senses
Type
Devotion
Field
Psychometabolic
MAC
7
PSP (Initial)
3
PSP (Ongoing)
1
Range
​0​
Area of Effect
Personal
Prerequisites
Power Score
Critical (20)
Description
​This power allows the user to sharpen all his normal senses: sight, hearing, taste, smell, and touch. (DMs might allow other applications as they see fit.) With heightened senses, the user has a good chance to notice thieves hiding in shadows or moving silently. This is represented by a thief’s skill chance being cut in half if someone with heightened senses is observing him. Even if the thief is already hidden, he must roll again when the user of this power enters the area. Someone with heightened senses can also track by sense of smell. He must make an Intelligence check every turn to stay on the trail or to recover it if he loses it. While tracking, the user’s movement rate is reduced by 50%. The trail can be no more than 24 hours old. Ranges for the user’s hearing and seeing are tripled while this power is in effect. Further, he can ingest small quantities of possibly poisoned or impure foods, identifying the substance without causing himself harm. The user can identify almost anything by touch. He can identify any item he has previously handled and can also tell if an item was handled in the last five minutes. ​

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