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Sensory Suppression in Advanced Dungeons & Dragons

Sensory Suppression

Name
Sensory Suppression
Type
Devotion
Field
Telepathic
MAC
7
PSP (Initial)
Varies
PSP (Ongoing)
0
Range
300 ft.​
Area of Effect
Individual ​
Prerequisites
Mindlink, invisibility ​
Power Score
The victim loses all sensory information for as long as the psionicist maintains the power. ​
Critical (20)
The psionicist blinds himself for 2d8 rounds.
Description
This devotion allows the psionicist to temporarily blind or deafen an opponent by interfering with the brain’s reception of sensory information. The victim’s eyes or ears still work fine, but the mind cannot process the information. The psionicist must individually contact each creature he wants to affect and make a separate power check for each subject. The victims remain blinded or deafened for as long as the psionicist pays the maintenance cost to keep the power going. Blinded characters suffer a penalty of –4 to all attacks, saves, and Armor Class. Deafened characters suffer a –1 penalty, but the penalty could he increased depending on the circumstances. (For example, a character trying to use his blind fighting proficiency to engage a foe in total darkness is very susceptible to being deafened.) ​

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