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Psychic Drain

Name
Psychic Drain
Type
Devotion
Field
Telepathic
MAC
7
PSP (Initial)
14
PSP (Ongoing)
6
Range
​90 ft.​
Area of Effect
up to 6 minds ​
Prerequisites
Power Score
The psionicist does not harm the subject(s) this time, regardless of how much he drains.
Critical (20)
Contact broken. ​
Description
​Psychic drain enables the psionicist to tap into the personal, psychic energy of other peaple to augment his own psionic strength. Up to six people can be tapped at one time. Each subject, who is often called a host, must first be asleep. Next, the psionicist must make contact with the person’s mind. Then he expends another 10 PSPs and makes a psychic drain power check. If he succeeds, the host falls into a trance which lasts 4-9 (ld6+3) hours. The character can be awakened with some difficulty before then, but he‘ll be groggy and disoriented for another hour. While the host is in the trance, the psionicist can siphon psychic energy. Just as a vampire draws blood to grow strong, the psionicist drains Wisdom, Intelligence, and Constitution points. He can drain as much as he desires. For every ability point the psionicist drains, he gains 10 PSPs. Any PSPs gained cannot be banked (added to the psionicist's total). They cannot be siphoned any faster than they are used. In other words, when the psionicist expends PSPs, he automatically draws these points from his host(s)-unless he specifies otherwise. The psionicist must remain withii range of the entranced characters in order to draw strength points from them. If he exercises moderation, the psionicist does not harm his hosts. A host only begins to suffer ill effects when he loses more than 50% of his psionic potential. (Potential equals Wis- 'dom, Intelligence, and Constitution combined, minus 30 points. See "Psionic Strength Points" in Chapter 1.) The table below shows the effects of excessive depletion. Psychic surgery can correct these problems. Potential Lost Effect on host 51-60% Temporary amnesia (2-12 weeks) 61-70% Permanent amnesia 71-80% Intelligence reduced to 4 81-90% Intelligence reduced to 4; put in coma for 1-12 days, must make system shock roll every day or die Save vs. death or die; if subject lives, Intelligence, Wisdom, and Constitution each reduced to 3, permanently 91-100% ​

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