Sapphire Hail | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

The Archive of Esoteric Secrets

Sapphire Hail

2-level Evocation

Casting Time 1 Action
Range Self
Duration 1 Round
Components V, S, M
Materials a sapphire worth at least 100 gp

You cause the sky to rain down bolts of sapphire energy, devastating your enemies. Until the start of your next turn, blue bolts of light rain from the sky in a 30-foot radius, 60-foot high cylinder centered on yourself.   Each creature, excluding yourself, that enters the area for the first time, or starts its turn there must succeed on a Dexterity saving throw, taking 4d6 radiant damage on a failure, and half as much on a success.   Any creatures benefiting from the shield or mage armour spells, are unaffected by this spell.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 per spell slot level expended above 2nd.

Class(es): Druid, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

Link/Embed