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Teleport Object

Name
Teleport Object
Type
Devotion
Field
Psychoportive
MAC
7
PSP (Initial)
25+
PSP (Ongoing)
10+
Range
30 ft.​
Area of Effect
Prerequisites
teleport ​
Power Score
The item is temporarily strengthened during teleportation. For the next 2d6 days it survives all item saving throws. ​
Critical (20)
​Some different item of similar value to the psionicist is teleported to oblivion. ​
Description
This power is identical to teleport and teleport other, except that it teleports objects. This is much more difficult for materials than it is for living creatures. The item to be teleported must be a single piece and weigh no more than 100 pounds. Metal is harder to teleport, and costs double its true weight for this calculation. Obsidian is harder still, counting triple. PSP cost and difficulty increase with distance, according to this table.​ ​Initial Power Score Distance C o s t Modifier 10 yards/30/+1 100 yards/35/0 1,000 yards/40/-1 10 miles/50/-3 100 miles/60/-5 1,000 miles/70/-7 10,000 miles/100/-7 Interplanetary/200/-11​ ​If the power check fails, the points are still expended and the item is unaffected. ​

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