Façade | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Façade

3-level Illusion

Casting Time 1 Action
Range Self
Duration Concentration, up to 10 minutes
Components V, S, M
Materials a vial of perfume mixed with fox blood

You conjure magical glamours around yourself that trick your foes into misjudging your allegiances. For the duration, whenever a creature that would normally become hostile towards you sees you, it must succeed on a Wisdom saving throw. On a failure, the creature treats you in one of the following ways:   Attract. The creature inexplicably becomes physically attracted to you, granting you advantage on Charisma (Performance) and Charisma (Persuasion) checks.   Ignore. The creature ignores your presence, then immediately forgets it saw you as soon as you leave its line of sight.   Misinterpret. The creature believes you to be an ally of it, treating you as such for the duration of the spell, or until you take hostile action against it.   Terrify. The creature sees you as a horrifying entity and becomes frightened of you for the duration of the spell. The creature can remake its saving throw at the end of each of its turns, ending the effect on a success.   You choose the type of façade you put up when you cast the spell, with all creatures who fail their saving throw treating you the same.   Constructs, creatures with an Intelligence of 4 or lower, or creatures that are immune to the charmed condition are unaffected by this spell.   A creature that can see you when you cast this spell has advantage on its saving throw against the glamour effect.

Class(es): Bard, Warlock, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

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