Drawmij's Instant Gallows | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Drawmij's Instant Gallows

3-level Conjuration

Casting Time 1 Action
Range 60 feet
Duration Concentration, up to 1 minute
Components V, S, M
Materials a length of thick rope

You point at a ceature and create a magical noose around its neck that attempts to lift it from the ground. The target creature must succeed a Strength saving throw or take 2d10 force damage and become restrained as they're pulled from the ground. A target that succeeds the saving throw takes half damage and is not restrained.   At the beginning of the target's subsequent turns they take the damage again. At the end of the target turns that they're still restrained they may make the saving throw again, ending the spell on a success as they break free from the noose
At higher levels: The damage increases by 1d10 for every level above 3rd that this spell is casted at.

Class(es): Cleric, Sorcerer, Warlock, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

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