Control Flames
Name
Control Flames
Type
Devotion
Field
Psychokinetic
MAC
8
PSP (Initial)
4
PSP (Ongoing)
2
Range
120 ft.
Area of Effect
10 sq. ft.
Prerequisites
Telekinesis
Power Score
Size can increase up to 200% or decrease to 0% (the fire is extinguished)
Critical (20)
The psionicist burns himself suffering Id4 points of damage.
Description
By controlling flames, a psionicist can make a normal fire bigger, smaller, hotter, or colder. He can even make it move around as if it were a living creature A fire's size can be increased by 100% or decreased by 50%. If the fire’s heat is increased, it causes double damage. If it’s heat is reduced, the damage is halved. This applies to flaming torches, burning oil, and other normal fires, but not to magical fire such as fireballs or burning hands. An animated fire can move up to 90 feet per round (MR 9). It can b shaped like a person or an animal, as long as it covers no more than 10 square feet of ground. If the fire moves away from its fuel, it can survive for only one more round, then dies out. An animated fire can also attack by engulfing an opponent. The psionicist must make an attack roll using his regular THACO. If successful the attack causes 1d6 points of damage.