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Animate Object

Name
Animate Object
Type
Devotion
Field
Psychokinetic
MAC
7
PSP (Initial)
5
PSP (Ongoing)
2
Range
150 ft.​
Area of Effect
​1 item, 100 pounds ​
Prerequisites
Telekinesis ​
Power Score
Critical (20)
Description
​This power allows the user to control the movement of an otherwise inanimate object, giving it the appearance of life. For example, animate object can make chairs walk or stones dance, though objects being animated must weigh 100 pounds or less. The material the item is made of affects the difficulty of the task, as indicated below.​ Material Power’s MAC Cloth, paper 7 Live wood, dead animal 6 Dead wood, bone 5 Water 4 Thin metal 3 Thick metal 2 Stone 1​ Once animated, all materials become flexible to some extent, though fluid motion is uncommon. Animated items move like puppets, with jerky, clumsy motions. If the item was rigid initially, it makes loud creaking, groaning, or grating sounds as it moves. An animated item moves up to 60 feet a round (movement rate 6). It can be used to attack, acting like a club with a THAC0 of 20 and a damage score of 1d6 points. ​

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
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