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Subjective Reality in Advanced Dungeons & Dragons

Subjective Reality

Name
Subjective Reality
Type
Science
Field
Clairsentient
MAC
8
PSP (Initial)
14
PSP (Ongoing)
7
Range
​0​
Area of Effect
Personal
Prerequisites
8th level ​
Power Score
​The psionicist can alter what he is disbelieving from round to round. ​
Critical (20)
​The psionicist accidentally creates a whole new reality for himself and must save versus spells or be plane shifted to a randomly selected Outer Plane. ​
Description
Belief is a powerful thing. With this power, the psionicist can ignore the reality of an object or category of objects and make them have no existence for him. He could convince himself that an enemy’s sword could not harm him—and the sword would simply pass through his body without effect. The psionicist can only disbelieve inanimate objects or effects with this power, since he finds it impossible to ignore living creatures. Some possible uses of the power include:​ ​* Disbelieving a type of weapon, such as hand-held weapons, bows and crossbows, or hurled weapons. No weapon of that type can harm the psionicist while he maintains the power. * Disbelieving an entire type of magic, such as priestly or wizardly magic. * Disbelieving a manifestation of an element, such as a bonfire or a rockslide. * Disbelieving any one object, regardless of size (large or small), such as a boulder, an enemy’s armor, or a magical item in an enemy’s possession.​ ​The DM will have to decide what the exact effects of subjective reality are, but in general the disbelieved objects simply do not exist for the psionicist. He cannot be harmed by them, nor can he have any effect on them himself. The psionicist’s enemies may be quite baffled by their inability to cut him to pieces or blast him to cinders. ​

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