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Anti-Vermin Barrier in Advanced Dungeons & Dragons

Anti-Vermin Barrier

Name
Anti-Vermin Barrier
Type of Magic
Priest
Spell Level
1st
School
Abjuration (House Quintus)
Sphere
Wards
Reversible?
No
Range
​90 ft.​
Components

Material, Somatic, Verbal

The material components are the caster's holy symbol and a rodent's whisker.

Duration
​1 hour/level ​
Casting Time
​1​
Area of Effect
​10-foot cube/level ​
Saving Throw
None
Effects
​With this spell, the caster creates an invisible force field that repels nonmagical insects, rodents, spiders, snakes, worms, and similar vermin of less than 1 Hit Die. The spell has no effect on giant-sized versions of these creatures unless they are less than 1 Hit Die. The barrier affects summoned creatures, such as those called by a Summon Insects spell.​ ​Any vermin within the area of effect when the spell is cast are not affected; however, when these creatures exit the area, they cannot return.​ ​The spell affects a cubic area whose sides are 10 feet times the caster's level (for instance, a 2nd-level priest could affect a 20'x 20'x 20' cube. ​

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