Auminair's Luminous Chains | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Auminair's Luminous Chains

2-level Conjuration

Casting Time 1 Action
Range 30 ft
Duration Concentration, up to 1 minute
Components V, S, M
Materials a chain link

A creature of your choice that you can see within range is enveloped in spectral chains that slowly bind and wrap around it. The target must succeed on a Strength saving throw. On a failure, the target takes 3d8 radiant damage and is restrained until the spell ends. On a success, the target takes only half damage. At the end of each of its turns, the target can remake the save, freeing itself on a success, and taking a further 1d8 radiant damage on a failure.   On each subsequent turn you remain concentrating on this spell, you can use a bonus action to tighten your hold on the creature. A restrained creature must make a Strength saving throw or be incapacitated and prone. A incapacitated and prone creature must succeed a Constitution saving throw or be stunned, a stunned creature must succeed a Constitution saving throw or be paralyzed, and a paralyzed creature must succeed a Constitution saving throw or be knocked unconcious for 1d4 hours.
 
At higher levels: When you cast this spell using a 3rd level spell slot or higher, all radiant damage dealt by the spell increases by 1d8 for every spell slot expended above 2nd.

Class(es): Cleric, Paladin

Created by

That.One.Guy.

Statblock Type

Spell

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