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Starting at Level 1 you may choose to gain one of the following fighting styles:
Two Handed-
While wielding a two-handed weapon you gain +2 on all attack rolls.
Flashy-
After making a non-spell attack you may use your bonus action to taunt your enemy. When an enemy is taunted, they must pass a Charisma save equal to 8+ your performance mod. On a fail, target creature may only target you next round.
Agile-
After making a successful attack action on a creature, target creature has disadvantage on any attack of opportunity against you on your turn.
Combat Bonus
Starting at 1st level you may choose 2 of following combat bonuses. At level 16 you may choose an additional one.
Draw/Stow-
You may draw or stow items as a bonus action instead of an action.
Disarm-
You may now add your proficiency mod to Disarm actions.
Dodge-
Your dex bonus now applies to all dex saves and your Touch AC.
Parry-
You may now add your proficiency mod to parry actions.
Analytical
Starting at 2nd level, you gain the advantage of looking for details and weaknesses in an enemy the longer you fight. If you remain engaged with a single target for 3 rounds or more you gain a +1 on attack rolls each round up until +3.
Engagement is the number of rounds you have gone without being attacked by more than 1 creature or damage source.
At level 10, you only need to be engage for 2 rounds and may reach a maximum of +6 bonus. Damage from non-creature sources also no longer break engagement. At level 19 you may gain up to +10 maximum and only break engagement if another creature successfully damages you.
Ability Score, Feat, Prestige
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At 3rd, 6th, 9th, 12th, 15th, and 18th levels you may choose to distribute 2 points to any of your ability scores. Alternatively you may choose an additional feat or prestige class.
Backpedal
Starting at 4th level, you may use your bonus action after making an attack roll to move back 5 feet and disengage. This 5 feet is not subtracted from your movement.
Bonus Attack
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Starting at 5th level you gain the ability to use your bonus action to make an additional attack action.
Swift Maneuver
Starting at 8th level, you may now preform Block, Disarm, Dodge, Parry, and Sundering Actions as a Bonus Action.
Extra Attack
Starting at 13th level, when you make an attack action you may make an additional attack as well.