Charge | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Mordenkainen's Lost Notebook

Charge

2-level Transmutation

Casting Time 1 Action
Range Touch
Duration Until Discharged
Components V, S, M
Materials a strand of copper wire wrapped around a loadstone

You imbue an inanimate object you touch with an electrical charge. The first creature besides yourself who touches the object must make a Dexterity saving throw or take 3d10 lightning damage on a failed save, or half as much on a success. Once the charge is expended, the spell ends.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the lightning damage increases by 1d10 for every slot level above 2nd.

Class(es): Sorcerer, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

Link/Embed