Talis Kully | Character Sheet (2018) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Talis Kully

Fighter 8 Class & Level
Mercenary Background
Dragonborn Race
Neutral Alignment

Strength 20
+5
Dexterity 14
+2
constitution 16
+3
intelligence 8
-1
wisdom 13
+1
charisma 6
-2
Total Hit Dice 8
Hit Die 1d+3
3 proficiency bonus
11 Passive perception
8 Strength
2 Dexterity
6 Constitution
-1 Intelligence
1 Wisdom
-2 Charisma
saving throws
2 Acrobatics
4 Animal Handling
-1 Arcana
8 Athletics
-2 Deception
-1 History
4 Insight
-2 Intimidation
-1 Investigation
2 Medicine
-1 Nature
1 Perception
-2 Performance
-2 Persuasion
-1 Religion
2 Sleight of Hands
2 Stealth
4 Survival
skills
18
AC
87
Hit Points
0
Initiative
30
Speed
Draconic, Elvish, Common
Proficiencies
Attacks

Spellcasting

Equipment
Only cares for the simple things. Doesn't like spending time on deciding whether or not to do something.
Personality Traits

Ideals

Bonds

Flaws
=== FIGHTER FEATURES ===

* Great Weapon Fighting
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

* Second Wind
Once per short rest, you can use a bonus action to regain 1d10 + 7 HP (bonus equals your fighter level).

* Action Surge
Once per short rest, you can take one additional action on your turn. [17th] Twice per short rest

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry
You gain a breath weapon and damage resistance with your chosen dragon type.

* Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
-Fire Resistance (1/2 damage)

* Breath Weapon
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 14 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.

=== Feats ===

* Sentinel

-When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.

-Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.

-When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

*Polearm Master

-When you take the Attack action you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon's damage die for this attack is a 1d4, and the attack deals bludgeoning damage (+5).

-While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon. (10ft)

*Athlete

-When you are prone, standing up uses only 5 feet of your movement.

-Climbing doesn't cost you extra movement.

-You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
Features & Traits

Created by

MrCandleguy.

Statblock Type

Character Sheet (2018)

Link/Embed