Lvl of Harm | Injury | Effect | Healing |
---|---|---|---|
Lvl 1 1st | NONE | Less Effect | Automatic in downtime |
Lvl 1 2nd | none | Less Effect | Automatic in downtime |
Lvl 2 1st | none | -1 Dice | 0 |
Lvl 2 2nd | none | -1 Dice | 0 |
Lvl 3 | none | Need help | 0 |
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|
Gained | Title | Description |
---|---|---|
compel | you can attune to the ghost field to force a nearby ghost to appear before you and obey an order you give it. you are not supernaturally terrified by a ghost you summon or attempt to compel, (though your allies may be.) |
|
ghost mind | you're always aware of the supernatural entities in your presence. take +1 dice whenever you gather information about the supernatural by any means |
|
iron will | you are immune to the terror that some supernatural entities inflict on sight. when you make a resistance roll with resolve take +1 dice |
|
occultist | you know the secret ways to consort with ancient powers, forgotten gods or demons. once you've consorted with one, you get +1 dice to command cultists who worship it. |
|
ritual | you know the arcane methods to preform ritual sorcery. you can study with an occult ritual (or create a new one) to summon a supernatural effect or being. |
|
strange methods | when you invent or craft a creation with arcane features, get +1 result level> to your roll | |
tempest | you can push yourself to do one of the following: unleash a stroke of lightning as a weapon summon a storm in your immediate vicinity (torrential rain, roaring wind, heavy fog, chilling frost etc) |
|
warded | you may expend your special armor to resist a supernatural consequence or to push yourself when you contend with or employ arcane forces |
USED | ITEM | LOAD |
---|---|---|
FINE lightning hook | 1 | |
fine spirit mask | 1 | |
spirit bottles (2) | 1 | |
ghost key | 0 | |
demonbane charm | 0 |
USED | ITEM |
---|---|
special armor |
USED | ITEM | LOAD |
---|---|---|
USED | ITEM | LOAD |
---|---|---|
a blade or two | 1 | |
throwing knives | 1 | |
a pistol | 1 | |
a 2nd pistol | 1 | |
a large weapon | 2 | |
a unusual weapon | 1 | |
Armor | 2 | |
Heavy Armour | 3 | |
Burglary gear | 1 | |
Climbing Gear | 2 | |
arcane implements | 1 | |
documents | 1 | |
subterfuge supplies | 1 | |
Demolition Supplies | 2 | |
tinkering tools | 1 | |
lantern | 1 |
Lvl of Harm | Injury | Effect | Healing |
---|---|---|---|
Lvl 1 | Less Effect | Automatic in downtime | |
Lvl 2 | -1 Dice | ||
Lvl 3 | Need help |
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|
SKILL | POINTS |
---|---|