Merrit | Character Sheet (2018) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Merrit

Ranger, Horizon Walker 2 Class & Level
Warden of the Wood Background
Teifling Race
Any Alignment

Strength 12
+1
Dexterity 17
+3
constitution 12
+1
intelligence 10
+0
wisdom 14
+2
charisma 12
+1
Total Hit Dice 2
Hit Die 1d10+1
2 proficiency bonus
14 Passive perception
3 Strength
5 Dexterity
1 Constitution
0 Intelligence
2 Wisdom
1 Charisma
saving throws
3 Acrobatics
2 Animal Handling
0 Arcana
3 Athletics
1 Deception
0 History
2 Insight
1 Intimidation
0 Investigation
2 Medicine
2 Nature
4 Perception
1 Performance
1 Persuasion
0 Religion
3 Sleight of Hands
5 Stealth
4 Survival
skills
14
AC
18
Hit Points
3
Initiative
30 ft
Speed
Languages: Common, Infernal

Tools: Vehicles (land), Thieves Tools
Proficiencies
NameBonusDamageType
Longbow 1d20+7 1d8+3 Piercing
Shortswords 1d20+5 1d6+3 Slashing
Handaxe 1d20+3 1d6+1 Slashing
Quaterstaff 1H 1d20+3 1d6+1 Bludgeoning
Quaterstaff 2H 1d20+3 1d8+1 Bludgeoning
Attacks
Cantrips

1st level Spells

Spellcasting
Leather armor
Two shortswords
A Handaxe
A longbow and a quiver of 20 arrows

Explorer's Pack: Backpack, bedroll, mess kit, tinderbox, Sunrods (10), rations (10), waterskin, hempen rope (50')

A hunting trap,
Spike from a Nothic,
A set of bone dice
A set of traveler’s clothes,
Equipment
I face problems head-on. A simple, direct solution is the best path to success.
Personality Traits
Our lot in life is to lay down our lives in the defense of others.
Ideals
I fight for those who cannot fight for themselves
Bonds
Once someone questions my courage, I never back down no matter how dangerous the situation.
Flaws
Low-light vision
Hellish Resistance - Resistance to fire damage
Infernal Legacy - Thaumaturgy cantrip, 3rd level hellish rebuke (2nd lvl), 5th level darkness. Spells once per long rest.

Horizion Walker Spells:
3rd - Protection from Evil and Good
5th - Misty Step
13th - Banishment
17th - Teleportation Circle

Feature: Wanderer of the Woods
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

You also are known amongst the Wardens and Gatekeepers, if not necessarily respected.
Features & Traits

Created by

JakeThePirate.

Statblock Type

Character Sheet (2018)

Link/Embed