Overcharge
Tier: 4
Activation: Active (Action)
Ranked: No
Once per encounter, your character may use this talent
to make a Hard (ddd) Mechanics check and choose one of their cybernetic implants that grants
them one of the following: +1 to a characteristic rating,
+1 rank to a skill, +1 rank of a ranked talent. If your
character succeeds, until the end of the encounter, the
chosen cybernetic instead provides +2 to the affected
characteristic rating (to a maximum of 7), skill (to a
maximum of 5), or ranked talent.
Your GM may spend d or hhh from the check
to have the overcharged cybernetic short out at the end
of the encounter; it provides no benefit until your character
spends several hours making an Average (dd)
Mechanics check to repair it.