Mad inventor
Tier: 4
Activation: Active (Action)
Ranked: No
Once per session, your character may use this talent to
make a Mechanics check to attempt to cobble together
the functional equivalent of any item using spare parts or
salvage. The difficulty of the check is based on the item’s
rarity.
Your GM will modify the check based on the circumstances
and might decide that some items simply can’t
be created with what’s available (if you are being held in
a prison cell, for instance). Your GM may spend d on the
check to indicate the item ends up being dangerous to the
user and anyone around them in some way. For instance,
a pistol might explode instead of running out of ammo, or
a breathing mask might make the user light-headed.