Althaea Galanadel | Character Sheet (2018) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Althaea Galanadel

Wizard 1 Class & Level
Sage Background
Moon Elf Race
Lawful Neutral Alignment

Strength 13
+1
Dexterity 17
+3
constitution 14
+2
intelligence 19
+4
wisdom 14
+2
charisma 13
+1
Total Hit Dice 1
Hit Die 1d6+2
2 proficiency bonus
12 Passive perception
1 Strength
3 Dexterity
2 Constitution
4 Intelligence
2 Wisdom
1 Charisma
saving throws
3 Acrobatics
2 Animal Handling
6 Arcana
1 Athletics
1 Deception
6 History
4 Insight
1 Intimidation
6 Investigation
2 Medicine
4 Nature
4 Perception
1 Performance
1 Persuasion
4 Religion
3 Sleight of Hands
3 Stealth
2 Survival
skills
13
AC
12
Hit Points
3
Initiative
30ft
Speed
Common, Celestial, Primordial, Elvish, Goblin

Long Swords, Short Swords, Long Bows, Short Bows, Daggers, Darts, Slings, Quaterstaves, Light Crossbows.
Proficiencies
AttackBonusDamageType
Fire Bolt+6 1d10 Fire
Quaterstaff+3 1d6 Bludgeoning
Burning Hands+3 3d6 Fire
Attacks

Cantrips:


Message: (Transmutation)
True Strike: (Divination)
Fire Bolt: (Evocation)
Mage Hand: (Conjuration)

1st Level Spells:


Alarm: (Abjuration)
Burning Hands: (Evocation)
Chromatic Orb: (Evocation)
Find Familiar: (Conjuration)
Magic Missile: (Evocation)
Shield: (Abjuration)
Spellcasting
A Bottle of Black Ink
A Quill
A Small Knife
A Letter from a Dead Colleague asking where the Kaskai Star has gone
A Set of Common Clothes
A Quaterstaff
An Arcane Focus
A Backpack
A Bedroll
A Mess Kit
A Tinderbox
10 Torches
10 Days of Rations
A Waterskin
50ft of Hempen Rope
Her Spellbook
A Tiny Chest, carved to look like it has Feet.
Equipment
Althaea speaks slowly when talking to idiots, which almost everyone is compared to her (or so she thinks) but there's nothing she loves more than a good mystery.
Personality Traits
Emotions must not cloud our logical thinking.
Ideals
I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
Bonds
Althaea tries to hold herself to higher standards than everyone else.
Flaws
Astronomy Specialty.

Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining sem iconscious, for 4 hours a day. (The Com m on w ord for such meditation is “trance.”) W hile meditating, you can dream after a fashion; such dream s are actually mental exercises that have becom e reflexive through years of practice. After resting in this way, you gain the sam e benefit that a human does from 8 hours of sleep.

Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth o f spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

School of Evocation: You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their ow n gain as bandits, adventurers, or aspiring tyrants.
Features & Traits

Created by

Hazzabump.

Statblock Type

Character Sheet (2018)

Link/Embed