Wearable
The Bond of Brothers Grim Set
Crafted Set:
- Locket of the Bonemancer
- Wand of the Flesh Warper
The Flesh Provides (Very Rare, 4400gp)
You gain the following effect while attuned to two items in the set:
While in combat, you can use an action to gain temporary hit points which last until combat ends equal to half the damage dealt to you since the end of your last turn. You can use this ability once before finishing a long rest.
[Base Material, Enchantment, Spell Invocation x 2]
Wand of The Flesh Warper
Wand (Wondrous) - Very Rare (4500gp) - Attunement
The favored wand of the necromancer Flesh, who sought to attain lichdom through the mastery of flesh necromancy and pestilence. His abilities were strengthened alongside his brother Bone, as they fused their bodies together in an attempt to gain greater power.
Your Constitution and Intelligence scores increase by 1 to a maximum equal to your ability score caps.
Harden the Muscle: As an action, you can choose up to three willing allies within 20 feet of you. Those targeted suffer a movement speed reduction of 5 feet, but gain 2 damage reduction against physical damage for 10 minutes. You can use this ability once before finishing a long rest.
Living Armaments: As an action, you can launch a missile of rotten flesh towards an enemy within 30 feet of you that you can see. All enemies within a 10 feet of the target must make a DC 15 Dexterity saving throw or suffer 4d6 necrotic damage. You can use this ability three times before finishing a long rest.
Shape the Flesh: Once before finishing a long rest, you can alter your physique, giving you advantage on one Strength or Dexterity skill check roll of your choice (no action required).
[Base Material, Adornment, Spell Invocation]
Attuned
Locket of The Bone Lich
Arcane Focus (Wondrous) - Very Rare (4300gp) - Crippling Attunement
The Locket of the Necromancer Bone. Their attempts to become a master of bone based necromancy can be felt in this locket.
Upon attunement, the locket is forced into the throat of the wielder and fuses to the vocal cords. Unattuning from this locket severs the wielder's vocal chords, dealing 3d6 piercing damage, silencing them, and rendering them unable to speak or perform verbal spell components. The wielder must have vocal chords to attune to this locket.
Your Intelligence score increases by 2 to a maximum equal to your ability score cap.
You can speak and understand Necril.
Skeletal Commander: As an action, you can summon a Skeletal Commander to aid you in battle. This Skeletal Commander will follow commands given to the best of its ability. Otherwise, it will defend itself and it's summoner if either is attacked.
Necrotic Regeneration: When you cast a damage dealing necrotic spell up to 5th level, you can heal for up to half of the damage dealt. This can happen twice per long rest.
[Base Material, Enhancement, Enchantment, Spell Invocation]
Attuned
Order's Vestments
Robes (Wonderous)- Major Rare (2750 gp)
This elegant garment is made from exquisite black cloth, with frostbitten steel woven in between the threads, and adorned with blue Majitalian runes.
These robes function as the Holy Symbol for Lawful aligned Deities.
Runeword: Mit'haam. If the wearer of these robes are lawful, then they gain +1 AC. This AC is considered the same as from a shield. As a reaction, you can activate the defensive power of a rune. Until the start of your next turn, you have an additional +1 bonus to your AC. You can activate a rune three times in this way, with all uses refreshing at the next dawn.
[Base Material: Order's Vestments, Adornment:Majitalan Arcane Rune, Enchantment: Frostbitten Steel]
4 Lbs.
Memento Mori
+1 Staff – Very Rare (4,450gp) – Attunement
A wooden staff, subjected to the dissonant whispers of a warlock's ancient eldritch patron. As such indiscernible voices can be heard from the staff's faces in quiet moments. The head of the staff has two faces, that of terror and Insanity. The shaft of the staff is adorned with a Night Feathers intricately woven around it. The bottom of staff has a Throwing Stone set in it.
Your Charisma score is increased by 2, to a maximum equal to your ability score cap.
While you are holding this staff, you gain a +1 bonus to spell attack rolls. In addition, when you hit a target with a spell attack you deal an extra 1d6 psychic and radiant damage.
A Darker Pact: As a bonus action, you can roll a d8 and add the result to your next attack roll. If the attack hits, the target must make a DC 15 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the attack misses, you take double the amount rolled on the d8 as psychic damage. Once you use this ability, you cannot do so again until you finish a short or long rest.
[Base Material, Adornment, Enhancement, Enchantment, Spell Invocation x2]
4 Lbs.
Crimson Mail
(Scale Mail)
The iconic crimson armor of the Night Guard is not only a distinct indicator as to their authority, but also a potent piece of equipment in its own right.
This armor does not provide disadvantage on stealth checks.
It is also infused with the eldritch power of the witches and allows the wearer to gain advantage on saving throws against compulsion, fear, and curse effects.
45 Lbs.
The Last Kiss
Wondrous (Spellcasting Focus) – Minor Legendary [10,000gp] – Attunement, Seeker
http://orig10.deviantart.net/521e/f/2013/252/1/0/magic_wand_concept_art_by_giovannyarce-d6lnc6z.jpg
This smooth piece of redwood twists and curves like a mountain river. It emanates a cool-blue glow, upon its base lies several small sapphires in the shape of tears. and upon the top lies a perfectly smooth and round sapphire, hovering over the staffs core. It has strange carvings circling throughout the wood.
While attuned to this spellcasting focus, you gain the following abilities and features:
Kiss of the Night: You can make a ranged spell attack with this wand, make a single attack against a creature with 60 feet that you can see, on hit that creature suffers 2d8 points of necrotic damage, you heal for half of the damage dealt. Activating this ability requires the expenditure of a spell slot of at least 1st level, for every spell level above 1st used, the damage increases by 1d8. If you do not possess the ability to cast spells through the spellcasting or pact magic feature, or if you are out of spell slots for the day, you can instead suffer a level of exhaustion which remains for 24 hours, in this case, the spell is cast at 3rd level.
Mother's Grief: Once per long rest, while within 30 feet of a dying or dead allied creature, you can empower yourself with the strength and the will to fight for your fallen comarades. For the next minute, while you remain within 30 feet of a dead or dying allied creature, you gain a +2 bonus to armor class, 5 temporary HP at the start of your turn, and you add your spellcasting modifier to all cantrip damage rolls. Should you be closely related or connected to one of the dead or dying allies (mother/father, daughter/son, husband/wife), the bonus to Armor Class is doubled, and you critically hit on spell attack rolls on a 19 or 20, instead of 20.
Sorrowful Farewell: As an action, you can present this wand and speak words for the fallen. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw, DC equal to your spellcasting DC. If the creature fails its saving throw it is turned for 1 minute or until it takes any damage. Using this ability requires the expenditure of a 2nd level spell slot or higher, and can only be used once per long rest. The user can instead expend a 5th level spell slot or higher to destroy any undead within the area of the turn of CR 1 or lower.
Fluid Power: Your Spellcasting ability score is increased by 2, up to a maximum equal to your score cap. Once chosen, this ability cannot be changed by that attuned user.
Extended Grasp: Once per short rest, you can double the range of a spell you are about to cast. If this spell is a touch spell, the range is instead increased to 30 feet.
You gain proficiency in the Insight skill, if you are already proficient you instead gain Expertise, and if you already have Expertise, you instead gain a +2 bonus.
-This item is Glorybound.
Attuned
Night Blade
+1 Longsword
This magical blade is standard issue amongst the elite Night Guard. It is creature from a carefully sanctified infernal steel, allowing the weapon to draw strength from evil and safeguard the wielder from nefarious influence.
This is a +1 longsword that counts as it's enhancement bonus double versus evil undead, evil shapechangers, and evil fae.
3 Lbs.
Quillano
Ring (Wondrous) - Common (125gp)
Ever found yourself without a pen, a quill, or any writing implement when you just really really need to write something important down in case you don’t forget it? Easy!
With this ring, you can just snap your fingers, and summon a pen from the ether, with which you can write. You can summon this pen at any time, but never more than 2 hours per day, so be careful!
After the two hours have passed, the pen disappears back into its little dimension, and can only be summoned the next dawn.
[Base Material]
Masterwork Bandolier 1 Lb
2 Potion of Greater Healing 4 Lbs.
2 Potion of Superior Healing 4 Lbs.
Masterwork Bandolier 1 Lb.
Scroll of Dimension Door 1Lbs.
3 Scroll of Hex
Component Pouch 2 Lbs.
5 Illusory Script Components
3 Find Familiar Components
Pearl (100g)
Cold Weather Clothing 5 Lbs.
Total Carry Weight:
90 / 150
Items
Thorn Witch’s Cauldron
Wondrous (Cauldron) - Rare
A cauldron used by Mister Linoli to make and store his power ravioli. Etched in its midsection of the exterior is a twisting thorn crown. A Brokentoof Warhorn adorns the handle of the cauldron and heated evenly into the inside of the cauldron are Cinders of Swiftness that glow ever so slightly as if still on fire.
This cauldron has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 2 feet deep. The cauldron can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The cauldron weighs 15 pounds, regardless of its contents. Retrieving an item from the cauldron requires an action.
In the Cauldron Boil and Bake. Once per day, you can cast Create Food and Water using this cauldron as the container and it tastes as though an unseen gourmet chef had cooked it. The food is enough to feed two people, who can choose one of the benefits to apply to both of them listed under the Culinary Benefits list, except for expertise. This stacks with both mid-rest cooking and food tokens.
[Base Material, Adornment, Enhancement, Spell Invocation x2]
15 Lbs.
Silencing Bow
+1 Longbow
This magical longbow is used by the royal guard of the Empress of the Shadowfell, they have been loaned to the Night Guard to assist their endeavors and only to recruits that have proven themselves worthy
This bow does not require traditional ammunition, although it can if the wielder wishes. otherwise it shoots shadowy arrows that act as normal arrows. These shadow arrows cannot be fired or exist in hallowed light.
2 Lbs.
Potions
6 Potion of Supreme Healing 12 Lbs.
7 Potion of Superior Healing 14 Lbs.
10 Potion of Invulnerablility 20 Lbs.
2 Potion of Greater Healing 4 Lbs.
2 Potion of Gaseous Form 4 Lbs.
6 Potion of Diminution 12 Lbs.
1 Potion of Fire Breath 2 Lbs.
8 Flask of Holy Water 8 Lbs.
2 Potion of Invisibility 4 Lbs.
9 Potion of Heroism 18 Lbs.
2 Potion of Climbing 4 Lbs.
2 Oil of Slipperiness 4 Lbs.
2 Bottled Breath 4 Lbs.
6 Antitoxin 12 Lbs.
Scrolls
2 Scroll of Protection from Evil and Good 2 Lbs.
2 Scroll of Comprehend Languages 2 Lbs.
4 Scroll of Dissonant Whispers 4 Lbs.
2 Scroll of Lesser Restoration 2 Lbs.
5 Scroll of Cure Wounds 5 Lbs.
2 Scroll of Healing Word 2 Lbs.
Scroll of Gentle Repose 1 Lbs.
2 Scroll of Silence 2 Lbs.
3 Scroll of Bless 3 Lbs.
2 Scroll of Hex 2 Lbs.
Tools
Masterwork Carpenter's Tools : Blue Turtle Marked 6 Lbs.
Calligrapher's Supplies 5 Lbs.
Alchemist Supplies 8 Lbs.
Merchant's Scale 3 Lbs.
Mason's Tools 8 Lbs.
Thieves Tools 1 Lbs.
Forgery Kit 5 Lbs.
Equipment
Masterwork Lock (DC 20) 1 Lbs.
Length of Chain (10ft) 10 Lbs.
250ft Silk Rope 25 Lbs.
Portable Ram 35 Lbs.
10 Iron Spike 5 Lbs.
Manacles 6 Lbs.
Spyglass 1 Lbs.
Food and Drink
Waterskin 5 Lbs.
Miscellaneous
Letter from Astraeus Sigmusson
Dear Mavos Telvanni,
To be put bluntly, I ride against the enemy. Names and titles forgotten, be damned I will do what is needed to keep of the order of the world standing. If my existence must be in spite of a color, what a shame for that color. Dolten will reign, her children will stand, and our watch will not fail. Regardless of status, I must let you know that you are among my trusted. You are among those that I would stand against with against the chaos of the world. With that in mind if you still think of me, remember my insurance. My finger still resides in the Thorn's Vault. My Diamonds within the Night Guard's. Do with that what you will, I trust you. Stay safe, stay well, be forged within the fire.
Departing,
Astraeus Sigmusson
On the back in Mavo's Writting
"Glory to you my fallen fish brother, I shall watch over your house" Telvanni Crest
Scale off of Astraeus Sigmusson
5 Empty Glass Bottles 5 Lbs.
Block of Incense 1 Lbs.
Drawing from Dalgor
15 Sheet of Paper
Steel Mirror 1 Lbs.
Hourglass 1 Lbs.
Alms Box
Censer
100 Crafting Tokens
1,6
1,510 PP 5GP 8SP 5CP
Adramelech's Funds:
604 pp
Cauldron of Holding:
325 / 500
Giant Deep Bat
Saddlebag 5Lbs.
12 One Day Ration 25 Lbs.
Waterskin 5Lbs.
Saddlebag 5lbs.
Cook's Utensils 8 Lbs.
Climber's Kit 12 Lbs.
2 Shovel 10 Lbs.
Large Black Masterwork Half-Plate Barding 80 lbs.
Large Winter Barding 10 Lbs.
The Symbol of Kalkatesh
Arcane Focus, Druidic Focus, Holy Symbol
Very Rare - Attunement: Lip Service of [God of your Choice] (50 crafting tokens)
There are many gods in this world, worship who you will, just do good by this world. Be good to others. We need to work together.
Choose 3 of the following effects:
1. Your [A) Charisma] score increases by 3, up to a maximum.
2. Whenever you hardcast a damaging Cantrip, you deal an additional 1d6 [B) necrotic] damage.
4. You gain proficiency in [1a) Arcana], if you already possess this proficiency you gain a +2 bonus to [1b) Intelligence (Arcana)] checks.
7. Increase the to hit, damage and DC of cantrips you hardcast by 1.
At Telvanni Manor
Book of Lore 5 Lbs.
Dalgor's Toys
Plushies of the heroes who defeated Dsangir Amelia Lutfi
2 Model Airship with real flying action!
Life-Sized Warewolf Plushie!
Dragon Jawbone
4 Dragon Teeth
Firbolg plushie
Raven plushie
Goblin plushie
Mimic Themed Chest
Holds 12 cubic feet or 300 pounds of gear
Holder specifics a phrase (Hail Baba Yaga) and hand sequence (Fist to heart) to access it, or a DC 20 Thieves tool check to access. Uncommon magic item
Rosepetal Pinwheel
Weapon, Major Very Rare - Attunement
+1 Weapon This weapon deals 1d10 damage and requires the use of two hands.
Ringblade. The wielder of this weapon may use their charisma instead of dexterity or strength, when determining attack statistics with melee attacks with this weapon.
Vial of Preservation x2
This vial has been enchanted by a linnorm sorcerer, of Fone's blood. Far from the glory of his ancestor, this vial has no greater function than to keep things refreshingly cool, to prevent spoilage of things like milk... or blood.
Fluids contained within this vial do not perish as a result of being in a room temperature environment, and are always kept cool.
Impeccable Trekking Boots
Wonderous Shoes, Common (200 gp)
These moccasins, while they have seen many years, have maintained their shape and avoided any stains. Their twine can adjust to fit any foot, and the soft furs lining the inside keep ones toes protected from the outer elements.
These shoes somehow find a way to fit any user, and cannot be dirtied.[Base Material, Enchantment]
Mimic Themed Chest
Voice Activated Lead Chest (Minor Uncommon) (Opens only at the command of your voice or a DC 15 thieves tool check)
Original Pink Sabbath Promotional Poster
Equipment