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Summoned Creature: Eagle

Eagle CR 1/2
 
XP —
N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +10
 
DEFENSE
 
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2; SR 5
Celestial – Resist acid, cold, and electricity 5
Fiendish – Resist cold and fire 5
 
OFFENSE
 
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks smite evil/good
 
STATISTICS
 
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
 
SPECIAL ABILITIES
 
Smite evil/good
1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
 
Augment Summoning: Items in brackets represent the spell being cast by a character with the Augment Summoning feat.

Created by

Hakkabash.

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