Lifepath | Time | Res | Stat | Leads |
---|
1. Born to a Nomadic Clan | 4 yrs | 2 rps | — | — |
Skills: 3 pts: General
Traits: Roden Common Traits; plus 2 pts: —
2. Herder | 4 yrs | 3 rps | — | Exile |
Skills: 4 pts: Animal Husbandry, Climbing, Observation, Alpaca-wise, Mountains-wise, Shelter-wise
Traits: 1 pt: Whistling, Low Speech
3. Gatherer | 5 yrs | 4 rps | +1 P | Exile |
Skills: 3 pts: Foraging, Herbalism, Orienteering, Digging, Tubers-wise, Herbs and Spices-wise, Succulents-wise
Traits: 1 pt: Rough Hands
4. Harvester | 8 yrs | 5 rps | +1 P | — |
Skills: 5 pts: Farming, Firebuilding, Mending, Cooking, Singing, Maize-wise, Rice-wise
Traits: 1 pt: Seasoned
5. Drummer | 3 yrs | 6 rps | +1 M | Exile |
Skills: 4 pts: Drums, Conspicuous, Drum Maker, Tanner, Painting
Traits: 1 pt: —
6. Hunter | 6 yrs | 9 rps | +1 P | Exile |
Skills: 6 pts: Tracking, Stealthy, Slings, Observation, Orienteering, Wild Herds-wise, Birds of Prey-wise, Small Game-wise
Traits: 1 pt: Watchful
7. Fighter | 1 yr | 5 rps | — | Militia, Exile |
Skills: 6 pts: Brawling, Hauling, Throwing, Digging, Firebuilding, Clan War-wise, Cliff-wise
Traits: 2 pts: —
Requires: Hunter or Drummer or any Militia lifepath
8. Weaver | 8 yrs | 10 rps | +1 M | — |
Skills: 6 pts: Mending, Sewing, Weaving, Basketry, Singing, Wool-wise
Traits: 1 pt: Fateful, Cramped Hands
9. Trader | 6 yrs | 12 rps | +1 M | Any |
Skills: 6 pts: Mending, Singing, Haggling, Orienteering, Falsehood, Mountain Trails-wise, Caravan-wise
Traits: 2 pts: Odd, Eidetic Memory
Restriction: May not be your second lifepath
10. Miller | 5 yrs | 14 rps | +1 M/P | — |
Skills: 7 pts: Miller, Mending, Carpentry, Flour-wise, Windmills-wise
Traits: 1 pt: Windswept
11. Brewer | 5 yrs | 15 rps | +1 M/P | — |
Skills: 7 pts: Brewing, Liquor-wise, Firebuilding, Cooking, Potter, Coffee-wise, Bloodwine-wise
Traits: 1 pt: Buzzed
12. Singer | 4 yrs | 10 rps | +1 M | Exile |
Skills: 4 pts: Singing, Conspicuous, Seduction, Oratory, Flutes, Astrology
Traits: 1 pt: —
Requires: At least 1 other Outpost lifepath
13. Spouse | 7 yrs | 10 rps | +1 M | — |
Skills: 8 pts: Nursing, Animal Husbandry, Herbalism, Cooking, Soothing Platitudes, Clan-wise
Traits: 2 pts: —
Requires: At least 1 other Outpost lifepath
Note: Nursing functions as a combination of both the Child-Rearing and Midwifery skills. It costs 1 pt to open
14. Patriarch / Matriarch | 10 yrs | 15 rps | +1 M/P | Exile |
Skills: 6 pts: Oratory, Observation, Field Dressing, Etiquette, Local History, Territory-wise; plus 2 pts: General
Traits: 2 pts: Patriarchal / Matriarchal, Peer
Requires: Spouse
Note: Nursing functions as a combination of both the Child-Rearing and Midwifery skills. It costs 1 pt to open
15. Elder | 15 yrs | 30 rps | +1 M | Exile |
Skills: 5 pts: Almanac, Folklore, Persuasion, Bone Casting, Summoning / Conjuration
§, Observation, General History
Traits: 2 pts: Crotchety, Dreamer, Weather Sense, Touch of Ages
Requires: Harvester / Weaver / Singer + Spouse lifepaths
or Hermit, Albino, or Listener and at least 1 other Outpost lifepath,
and a starting age of 25 or more
Note: Bone Casting costs 2 pts to open, replaces the Astrology skill (refunding any points spent already), is naturally open-ended, and functions much like Rune Casting (see pg 293)
16. Captured! | 2 yrs | 1 rp | — | Below, Exile |
Skills: 2 pts: Ropes-wise, Begging, Foreign Languages, Foul Tactics-wise
Traits: 2 pts: Blisters, Claustrophobic, Orphan, Lucky
or Unlucky