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Nomadic Outposts Setting

Lifepath
Time
Res
Stat
Leads
1. Born to a Nomadic Clan4 yrs2 rps
Skills: 3 pts: General
Traits: Roden Common Traits; plus 2 pts: —

2. Herder4 yrs3 rpsExile
Skills: 4 pts: Animal Husbandry, Climbing, Observation, Alpaca-wise, Mountains-wise, Shelter-wise
Traits: 1 pt: Whistling, Low Speech

3. Gatherer5 yrs4 rps+1 PExile
Skills: 3 pts: Foraging, Herbalism, Orienteering, Digging, Tubers-wise, Herbs and Spices-wise, Succulents-wise
Traits: 1 pt: Rough Hands

4. Harvester8 yrs5 rps+1 P
Skills: 5 pts: Farming, Firebuilding, Mending, Cooking, Singing, Maize-wise, Rice-wise
Traits: 1 pt: Seasoned

5. Drummer3 yrs6 rps+1 MExile
Skills: 4 pts: Drums, Conspicuous, Drum Maker, Tanner, Painting
Traits: 1 pt: —

6. Hunter6 yrs9 rps+1 PExile
Skills: 6 pts: Tracking, Stealthy, Slings, Observation, Orienteering, Wild Herds-wise, Birds of Prey-wise, Small Game-wise
Traits: 1 pt: Watchful

7. Fighter1 yr5 rpsMilitia, Exile
Skills: 6 pts: Brawling, Hauling, Throwing, Digging, Firebuilding, Clan War-wise, Cliff-wise
Traits: 2 pts: —
Requires: Hunter or Drummer or any Militia lifepath

8. Weaver8 yrs10 rps+1 M
Skills: 6 pts: Mending, Sewing, Weaving, Basketry, Singing, Wool-wise
Traits: 1 pt: Fateful, Cramped Hands

9. Trader6 yrs12 rps+1 MAny
Skills: 6 pts: Mending, Singing, Haggling, Orienteering, Falsehood, Mountain Trails-wise, Caravan-wise
Traits: 2 pts: Odd, Eidetic Memory
Restriction: May not be your second lifepath

10. Miller5 yrs14 rps+1 M/P
Skills: 7 pts: Miller, Mending, Carpentry, Flour-wise, Windmills-wise
Traits: 1 pt: Windswept

11. Brewer5 yrs15 rps+1 M/P
Skills: 7 pts: Brewing, Liquor-wise, Firebuilding, Cooking, Potter, Coffee-wise, Bloodwine-wise
Traits: 1 pt: Buzzed

12. Singer4 yrs10 rps+1 MExile
Skills: 4 pts: Singing, Conspicuous, Seduction, Oratory, Flutes, Astrology
Traits: 1 pt: —
Requires: At least 1 other Outpost lifepath

13. Spouse7 yrs10 rps+1 M
Skills: 8 pts: Nursing, Animal Husbandry, Herbalism, Cooking, Soothing Platitudes, Clan-wise
Traits: 2 pts: —
Requires: At least 1 other Outpost lifepath
Note: Nursing functions as a combination of both the Child-Rearing and Midwifery skills. It costs 1 pt to open

14. Patriarch / Matriarch10 yrs15 rps+1 M/PExile
Skills: 6 pts: Oratory, Observation, Field Dressing, Etiquette, Local History, Territory-wise; plus 2 pts: General
Traits: 2 pts: Patriarchal / Matriarchal, Peer
Requires: Spouse
Note: Nursing functions as a combination of both the Child-Rearing and Midwifery skills. It costs 1 pt to open

15. Elder15 yrs30 rps+1 MExile
Skills: 5 pts: Almanac, Folklore, Persuasion, Bone Casting, Summoning / Conjuration§, Observation, General History
Traits: 2 pts: Crotchety, Dreamer, Weather Sense, Touch of Ages
Requires: Harvester / Weaver / Singer + Spouse lifepaths or Hermit, Albino, or Listener and at least 1 other Outpost lifepath, and a starting age of 25 or more
Note: Bone Casting costs 2 pts to open, replaces the Astrology skill (refunding any points spent already), is naturally open-ended, and functions much like Rune Casting (see pg 293)

16. Captured!2 yrs1 rpBelow, Exile
Skills: 2 pts: Ropes-wise, Begging, Foreign Languages, Foul Tactics-wise
Traits: 2 pts: Blisters, Claustrophobic, Orphan, Lucky or Unlucky

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Seraaron.

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