6th Level Force Power
You make a crushing gesture at a creature within range. The target must make a Constitution saving throw. On a failed save target takes 10d8 force damage and is paralyzed until the end of your next turn. On a successful save, the target takes half as much damage and is not paralyzed.
You can use a bonus action while the target is paralyzed to move the target up to 10 feet in any direction.
Potency Effect: When you cast this power using a force slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.