Homebrew
Binxi Arcor CR: ??
Small humanoid, lawful good
Armor Class: 12
Hit Points: 63hp
Speed:
25ft
Saving Throws: Constitution +7, Charisma +9
Skills: Arcana +8, History +8, Nature +4, Persuasion +9
Damage Resistances: Poisoned
Senses: Passive perception: 9
Languages: Gilakin, Uvasal
Metamagic: Binxi specializes in two forms of meatmagic: Careful Spell and Empowered Spell. He has 10 sorcery points, which he regains on a long rest.
- Careful Spell. When Binxi casts a spell that forces other creatures to make a saving throw, he can protect some of those creatures from the spell's full force. He spends 1 sorcery point and chooses up to 5 creatues. A chosen creature automatically succeeds on its saving throw against the spell.
- Empowered Spell. When Benxi rolls damage for a spell, he can spend 1 sorcery point to reroll up to 5 damage dice. He must use the new rolls.Benxi can use Empowered Spell even if he has already used a different metamagic option during the casting of the spell.
Actions
Cane. Melee Weapon Attack: +3 to hit. range 5 ft., one creature. Hit: 1 (1d4-1 ) 1d4-1 bludgeoning damage.
A short and stocky gilakin native to the Splintering Desert, Binxi, Bin to his friends, traveled at a young age to the Wandering Constellation. The sect of sorcerers and wizards quickly accepted him into the fold once they saw his natural talent, but as the years went by he slowly fell to the academic wayside. Despite his initial growth as a sorcerer, he lacked the ability to understand new spells. thus he struggled for nearly four decades to learn even a modicum of spells as his peers outpaced him. Today he is seen as a learned, if woefully untalented, sorcerer. The drive to prove himself has never left him though, and he pushes himself to the point of recklessness to show his worth as an academic and spellcaster. Binxi has recently left the Wandering Constellation's serene halls and traded them for a bit of heroic volunteering. He is now stationed at the HQ of the Armsmen of Harstrand, ready to assist their teams of psychics in the fight to bring down She'ri from the skies.
He is around 4 feet tall with tan scales along most of his body. From the tip of his snout to all the way to the tip of his tail is a thin black stripe of dull scales. He also has sienna fingertips and toes. For clothing he wears dark blue robes with white, blue and red pinpricks of embroidery that evokes star clusters, a matching floppy blue hat, and he uses a straight birch cane to help him walk long distances as his age catches up to him.
Suggested Environments
School