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Swarm of Goblin Ireqs in Dungeons & Dragons 5e

Swarm of Goblin Ireqs

Large Swarm of Goblins, Chaotic Evil

Armor Class 12 (Unarmored)
Hit Points 27 5d6+10
Speed: 30 ft

STR

10
( +0 )

DEX

14
( +2 )

CON

14
( +2 )

INT

7
( -2 )

WIS

8
( -1 )

CHA

5
( -3 )

Skills According to Overall Abilities
Dexterity
Acrobatics (+4)
Damage Resistances Bludgeoning, Slashing, Piercing
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses Redvision
Languages Common, Goblin
Challenge Rating 1/2
Proficiency Bonus +2

Description

Goblins will always have their runts. The Ireqs are those rowdy, rambunctious rabblerousers of the clan. Ireq translates, roughly, to the term "Peasant." The Ireqs are a low class of Irithi society, and have little means to their own ends and are often forced to work for their masters. However, they are also sometimes called to war, in which numbers are their advantage.   Goblin Ireqs are flighty and will panic at a moment's notice of intense stress or danger. They do not have nearly the same bravery or tenacity of their stronger brethren, yet they do possess an innate intution for their environment. Their ability to survive can surprise many, as they tend to use the phrase "live 'ta fight an'uva day" quite frequently.   Ireqs are Level I Irithi.   Gear: Club.   Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small goblin. The swarm can't regain hit points or gain temporary hit points.

Actions

Club. +2 to hit, single target within the swarm's space. 0 ft. range, Hit: 7 3d4 Bludgeoning damage, or 5 2d4 Bludgeoning damage if the swarm has half hp or fewer.


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