Large Swarm of Goblins, Chaotic Evil
Goblins will always have their runts. The Ireqs are those rowdy, rambunctious rabblerousers of the clan. Ireq translates, roughly, to the term "Peasant." The Ireqs are a low class of Irithi society, and have little means to their own ends and are often forced to work for their masters. However, they are also sometimes called to war, in which numbers are their advantage. Goblin Ireqs are flighty and will panic at a moment's notice of intense stress or danger. They do not have nearly the same bravery or tenacity of their stronger brethren, yet they do possess an innate intution for their environment. Their ability to survive can surprise many, as they tend to use the phrase "live 'ta fight an'uva day" quite frequently. Ireqs are Level I Irithi. Gear: Club. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small goblin. The swarm can't regain hit points or gain temporary hit points.
Club. +2 to hit, single target within the swarm's space. 0 ft. range, Hit: 7 3d4 Bludgeoning damage, or 5 2d4 Bludgeoning damage if the swarm has half hp or fewer.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!