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Hbard
Level 3 (0/2700 XP for level-up)
Background hermit
Size Medium
Species human
bard
Subclass College of Spirits
Level 3
Hit dice 3/3
1d8+2

STR 12
+1
STR save: +2
DEX 15
+2
DEX save: +5
CON 14
+2
CON save: +4
INT 9
-1
INT save: -2
WIS 13
+1
WIS save: +2
CHA 16
+3
CHA save: +8

Initiative (DEX)
+2
Speed
10
Passive Perception
11
Heroic Inspiration
Armor Class (AC)
11
Leather Armor
Hit Points
24 / 24
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+5
Ability
CHA
Abi Mod
+3
Save DC
13
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
2 Daggers +3 STR 1d4+1 Piercing
  Properties: Finesse, Light, Thrown (Range 20/60) Nick
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Leather Armor 11
Skills
P/E Bonus Skill Abi
+3 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+2 Athletics STR
+5 Deception CHA
+0 History INT
+2 Insight WIS
+4 Intimidation CHA
+0 Investigation INT
+2 Medicine WIS
+0 Nature INT
+2 Perception WIS
+5 Performance CHA
+4 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+4 Stealth DEX
+2 Survival WIS

+4 Expertise Bonus
+2 Proficiency Bonus
+1 Jack of all Trades
Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #

Level 1 Spells
4 slots

NAME AB CAST RNG DUR DMG CMP #
Healing Word
+5
bonus 60ft Instantaneous 2d4 v
 Notes:   Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1
Illusory Script
+5
1 minute or Ritual touch 10 days S, M
 Notes:   ink worth 10+ GP, which the spell consumes
Unseen Servant
+5
action 60ft 1hr V, S, M
 Notes:   (a bit of string and of wood)
Thunderwave
+5
action self Instantaneous 2d8 V, S
 Notes:   thunder, pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

Level 2 Spells
2 slots

NAME AB CAST RNG DUR DMG CMP #
Thunderwave
+5
action self Instantaneous 2d8 + V, S
 Notes:   thunder, pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
Phantasmal Force
+5
action 60ft Concentration, up to 1 minute 2d8 V, S, M
 Notes:   (a bit of fleece)
Cloud Of Daggers
+5
action 60ft Concentration, up to 1 minute 4d4 V, S, M
 Notes:   (a sliver of glass), Slashing damage
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0
Treasure and Equipment

Shawm, Entertainer’s pack




Proficiencies, Languages, and Talents

(instruments: shawn, Viol, Dulcimer, drum) Gaming Set (playing cards), Simple weapons,




Features & Traits

Bardic Inspiration, Spellcasting, Expertise, Jack of all Trades,






™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" with a large format like A3.
Then print the resulting PDF to whichever format you need with "fit to page" selected.

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