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All Beyond the Yonder Seas and Streams

Carve Gulf

9-level Transmutation

Casting Time: 8 Hours
Range/Area: Sight
Components: Verbal, Somatic, Material
Materials: An adamantine shovel and pick, each worth at least 500 gold pieces, which the spell consumes
Duration: Instantaneous

You cause a solid surface within range to shift and break apart, creating a chasm. You can make the chasm up to 5 miles long, 500 feet wide, and 100 feet deep. This spell splits earth and stone, but can't manipulate artificial construction. Man-made structures in the area of the chasm shift to accommodate the new terrain, moving harmlessly to whichever side of the chasm it is closer to. When complete, the chasm then fills with your choice of saltwater or freshwater, forming a gulf.

If you touch a body of water when casting this spell, you can choose a point within the same body of water, even if you cannot see it. The spell is cast as if you were at the chosen point, but you must use your own senses.

Available for: Cleric, Druid, Sorcerer

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