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Torrential Culling in Dungeons & Dragons 5e

All Beyond the Yonder Seas and Streams

Torrential Culling

7-level Necromancy

Casting Time: Action
Range/Area: 60 Feet
Components: Verbal, Somatic, Material
Materials: A rusted scythe that has been submerged in saltwater for a week
Duration: Instantaneous

You create a whirl of shadowy saltwater in a 30-foot-radius sphere centered on a point you can see within range. Each creature in the area must make a Dexterity saving throw, taking 4d8 slashing damage and 4d8 necrotic damage on a failed save, or half as much damage on a successful one.

If the damage from this spell reduces one or more creatures to 0 hit points, you can grant 4d8 temporary hit points to a number of creatures you can see within range equal to the number of creatures reduced to 0 hit points.

If you touch a body of water when casting this spell, you can choose a point within 120 feet of you that is in the same body of water. The spell is cast as if you were at the chosen point, but you must use your own senses.

At higher levels:

When you cast this spell using a spell slot of 8th level, the necrotic damage and temporary hit points increase by 1d8 for each slot level above 7th.

Available for: Bard, Cleric, Sorcerer, Warlock, Wizard

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