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White Water Wall in Dungeons & Dragons 5e

Ryoko's Guide to the Yokai Realms

White Water Wall

5-level Conjuration

Casting Time: Action
Range/Area: 120 Feet
Components: Verbal, Somatic, Material
Materials: A perfectly round pebble
Duration: Concentration, up to 1 minute

You create a wall of raging, turbulent water filled with debris, which lasts for the duration. You can make the wall up to 60 feet long, 20 feet high, and 5 feet thick, or make a ringed wall up to 20 feet in diameter, 20 feet high, and 5 feet thick. The wall is opaque, and ranged attacks can’t pass through it.

If the wall cuts through a creature’s space when it appears, or a creature enters the wall’s space, the creature takes 3d10 bludgeoning damage and must make a Strength saving throw. A Huge or larger creature automatically succeeds on this saving throw. On a failure, the creature ceases to be grappled if it is grappled and becomes entrained by the water. An entrained creature can’t breathe and has a speed of 0 feet.

An entrained creature that uses its action to make a Strength check against your spell save DC and succeeds is pushed 5 feet out of the wall, exiting prone. A creature that starts its turn in the wall takes 3d10 bludgeoning damage as it is battered by the turbulent flow and debris.

White Water Whip: As a bonus action on your turn, you can cause a tendril of white water to grab at a creature within 10 feet of the wall. That creature must succeed on a Strength saving throw or take 3d10 slashing damage and, if it is Large or smaller, be pulled into the wall where it becomes entrained by it.

If you touch a body of water when casting this spell, you can choose a point within 120 feet of you that is in the same body of water. The spell is cast as if you were at the chosen point, but you must use your own senses.

At higher levels:

When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th. When you use a spell slot of 7th level or higher, the wall’s maximum length also increases by 30 feet, its thickness increases by 5 feet, and the size of creature that automatically succeeds on the Strength saving throw and can be pulled by White Water Whip increases by one for each two slot levels above 5th (to Gargantuan at 7th level and all creatures at 9th level).

Available for: Druid, Sorcerer, Wizard

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