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Heliana's Guide to Monster Hunting

Bone Cage

5-level Necromancy

Casting Time: Action
Range/Area: Self
Components: Verbal, Somatic, Material
Materials: The bones of at least one non-animated corpse, which the spell consumes
Duration: 1 minute

This spell is classified as a Biomancy spell.

You draw the bones from all corpses within range, forming a carapace of ribcages and femurs. You gain temporary hit points for each Small or larger corpse wholly or partly within range, according to its size, that last for the duration:

SizeTemporary Hit Points Gained
Small1d6+1
Medium1d8+2
Large1d10+5
Huge 1d12+12
Gargantuan1d20+25

As an action on a subsequent turn, you can cause your armour of bones to erupt, expending all remaining temporary hit points. Each other creature within range must make a Dexterity saving throw, taking piercing damage equal to your expended temporary hit points on a failure, or half as much damage on a success. Whatever the manner in which the temporary hit points are lost, the bones shatter and can’t be used in this way again.

At higher levels:

When you cast this spell using a spell slot of 6th level or higher, the radius of this spell increases by 10 feet for each slot level above 5th.

Available for: Cleric, Druid, Paladin, Warlock, Wizard

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