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Rain to Arrows in Dungeons & Dragons 5e

All Beyond the Yonder Seas and Streams

Rain to Arrows

5-level Transmutation

Casting Time: Action
Range/Area: 120 Feet
Components: Verbal, Somatic, Material
Materials: One piece of ammunition or one thrown weapon, which the spell consumes
Duration: Concentration, up to 1 minute

You can cast this spell only when it is raining. The spell forms a 30-foot-radius magic circle centered 120 feet above a point you can see within range. Any rain, natural or magical, that passes through the circle transforms into hundreds of duplicates of the ammunition or weapon. Each creature that starts its turn underneath the circle or enters the area for the first time on a turn must make a Dexterity saving throw. On a failed save, a creature takes 3d8 damage in light rain, or 6d8 damage in heavy rain. On a successful save, the creature takes half as much damage. The damage type is the same as that of the ammunition or weapon.

In heavy rain, the ammunition and weapons created by this spell forms difficult terrain underneath the circle. Ammunition and weapons created by this spell revert back to water when the spell ends.

Available for: Artificer, Cleric, Druid, Paladin, Ranger, Tamer, Warlock, Wizard

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