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Instant Iceberg in Dungeons & Dragons 5e

All Beyond the Yonder Seas and Streams

Instant Iceberg

5-level Evocation

Casting Time: Action
Range/Area: 90 Feet
Components: Verbal, Somatic, Material
Materials: A glass marble
Duration: 1 hour

You cause water to freeze within a 20-foot cube within range, forming an iceberg. Each creature in the area can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer in the area. Otherwise, a target becomes trapped within the transparent ice. A creature in the iceberg is restrained and has total cover against attacks and other effects that originate from outside of its own space.

The iceberg is a Gargantuan object with AC 12 and 100 hit points, and it is vulnerable to fire damage. It floats on the surface of water, and rises at a rate of 60 feet per round at the start of each of your turns if it is submerged in water. If the iceberg is reduced to 0 hit points, it shatters, freeing any creatures trapped within it.

When a creature moves more than 5 feet for the first time on a turn while standing on top of the iceberg, it must succeed on a DC 10 Dexterity saving throw or be knocked prone.

At higher levels:

When you cast the spell using a spell slot of 6th level or higher, ice's maximum hit points increase by 20 and the size of the cube you can target increases by 10 feet for each slot level above 5th.

Available for: Artificer, Bard, Druid, Sorcerer, Wizard

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