BMT
| MOD | SAVE | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +3 |
| CON | 16 | +3 | +3 |
| MOD | SAVE | ||
| INT | 16 | +3 | +3 |
| WIS | 16 | +3 | +3 |
| CHA | 16 | +3 | +3 |
Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 5 ( 1d10 ) force damage for every 5 feet shunted.
Multiattack. The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down). Reaping Scythe. your spell attack modifier to hit (with advantage if it attacks the Haunted), reach 5 ft.. Hit: (1d8 + 3 + Spell Level) necrotic damage.
Haunt Creature. The spirit targets a creature it can see within 10 feet of itself and begins haunting it.
While the target is haunted, the evocker and the spirit sense the direction and distance to the target if it is on the same plane of existence as you.
Additionally, if the target starts its turn within 10 feet of the spirit, the target must succeed on a Wisdom saving throw against the evocker save DC or have the Frightened condition until the start of the target’s next turn.
The target remains haunted until it dies, the spirit disappears, or the spirit uses this action again.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!