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Heliana's Guide to Monster Hunting

Rock Tomb

4-level Conjuration

Casting Time: Action
Range/Area: 60 Feet
Components: Verbal, Somatic, Material
Materials: A pebble
Duration: Concentration, up to 1 minute

You conjure a tomb of earth, attempting to encase a Large or smaller creature you can see within range inside of it, which occupies the same space as the creature until the spell ends. If the target is unwilling, it can make a Dexterity saving throw. On a success, it avoids being encased and is pushed to an unoccupied space within 5 feet of the tomb. The tomb provides total cover for targets on the other side of it, and any creature encased within is blinded and restrained. The tomb is an object with AC 16, 50 hit points, immunity to poison and psychic damage, and vulnerability to thunder damage. Reducing the tomb to 0 hit points destroys it and ends the spell.

At higher levels:

When you cast this spell using a spell slot of 5th level or higher, the AC of the tomb increases by 1, and its hit points increase by 10, for each slot level above 4th. In addition, when you use a spell slot of 6th level or higher, it can target a Huge creature, and when you use a spell slot of 8th or 9th level, it can target a Gargantuan creature.

Available for: Bard, Druid

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