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All Beyond the Yonder Seas and Streams

Drown

4-level Conjuration

Casting Time: Action
Range/Area: 60 Feet
Components: Verbal, Somatic, Material
Materials: A jug of water
Duration: Concentration, up to 1 minute

You choose a creature you can see within range, and conjure a liquid within its lungs. Roll 12d8; if the target has hit points equal to or fewer than the total, it begins suffocating and becomes unable to breathe or speak for the duration. If the target has hit points greater than the total, the spell is still cast but doesn't take effect until the target's hit points drop below the total. Creatures that don't have lungs, don't need to breathe, or can breathe water are unaffected by this spell. As an action, the creature can make a Constitution saving throw. On a success, the spell ends.

Until the spell ends, you can use a bonus action on your turn to cause liquid to swell inside the target's lungs and cause it take 2d6 bludgeoning damage.

If you touch a body of water when casting this spell, you can choose a point within 60 feet of you that is in the same body of water. The spell is cast as if you were at the chosen point, but you must use your own senses.

At higher levels:

When you cast this spell using a spell slot of 5th level or higher, roll an additional 2d8 for each slot level above 4th.

Available for: Druid, Sorcerer, Warlock, Wizard

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