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Rumi Aris in Expanse RPG

Personal
  • Rumi Aris

  • Gender: Female
  • Age: 19
  • Origin: Martian
  • Background: Exile
  • Social Class: Outsider
  • Profession: Brawler
Appearance
  • 5' 11, Dark Carmel skin, completely toned physique, scars on her hands, a scar going from her left eye towards her mouth, slightly splitting her lip.Midnight colored hair.
Drive
  • Survivor
Goals
Equipment
Income0
Income test
0
Abilities
Accuracy 0
 
Communication 0
 
Constitution 3
Stamina  
Dexterity 3
 
Fighting 3
Brawling
Grappling
Light Weapons
 
Intelligence 3
Security  
Perception 2
 
Strength 4
 
Willpower 0
 
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Fine Combat Knife 1d6+3+STR
Notes
Misc
 Initiative
Level5
Experience
Fortune32
Speed (10+DEX)13
Move (Speed)13
Run / Charge (Speed x2)26
Penalty (to all tests)
Defense
Defense13
Toughness4
Armor Bonus
Armor Type:
Armor Penalty
(to DEX based tests and Speed)
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Striking Style novice
When you attack unarmed, you inflict 1d6 damage instead of 1d3.
Medic novice
Your treatment allows a patient to add your Intelligence (and Medicine focus, if any) to a test to avoid or overcome a medical hazard, or grants the patient a new test to overcome that hazard, if there is one. This includes saving a patient from dying and reviving an unconscious character
Finger novice
You cover your own tracks well. Other char acters suffer a –2 penalty to any tests to find information about you or your activities. This stacks with the Cover Your Tracks stunt (see Chapter 5)
Tactical Awareness novice
You can take the Melee Attack or Ranged Attack action at any point during your movement. Normally you have to finish your movement before attacking
Quick Reflexes novice
You can prepare for action in an instant. Once per round on your turn, you can use Ready as a free action. EXPERT You can go prone or stand up as a free action rather than as part of a Move action.
Martial Artists novice
When you make a Fighting-based attack roll, add +1 to damage on a successful hit
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.05, made by Tillerz - updated: 2024-09-19

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