Prerequisites: Helikan Style feat, 8th Level
You have mastered cruel joint locks, able to snap limbs when the moment is right. When you take the Attack Action on your turn, you may replace one of the attacks with an attempt to snap a limb you have locked. The target must make a Strength Saving Throw (DC = 8 + your Strength Modifier + your Proficiency Bonus). On a failure, the creature takes Bludgeoning damage equal to 2d6 + your Strength Modifier. If the creature fails by 5 or more, it is Incapacitated until the beginning of your next turn. This is a Pain effect.
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