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Imperial Luminary in Dungeons & Dragons 5e

Imperial Luminary [Racial] [Combat]

Prerequisites: Human Race, Cetandari Subrace, 9th Level

You have become a shining example of the finest qualities of Cetandar. Choose one of the options below. Once chosen, you cannot change this choice later. Once you use this feat as a Bonus Action, you cannot do so again until you finish a Short or Long Rest.

The Builder
You embody the constructive genius, akin to the Mage of Bricks, Rirvic Schema.You gain Proficiency with three Artisan's Tools of your choice. As a Bonus Action, you can quickly construct a makeshift barrier out of nearby salvage. It has Hit Points equal to 10 times your Proficiency Bonus and grants Half Cover to a Medium creature, or Three-Quarters Cover to a Small or smaller creature. It falls apart after 1 minute or when its Hit Points reach 0.
The Explorer
You embody the spirit of discovery, akin to Aric Valestrider who conquered the White Jaw before any other. You gain a Climb and Swim speed equal to your Land Speed. Additionally, and a Bonus Action, you gain a +10 bonus to your Speed, you ignore Mundane Difficult Terrain, and all your movement counts as Shifting for 1 minute.
The Soldier
You embody the defender of the weak, akin to the legendary Brightjaw himself. You gain a +1 bonus to AC while wearing armor. As a Bonus Action, for 1 minute, whenever a creature damages a creature within 5 feet of you, you may use a Reaction to make a Melee Weapon Attack against the attacker.
The Statesman
You embody the unifier, akin to Sirian Valarius, who sought peace with the Fahrytes. You gain Proficiency in two of your choice from Culture, History, and Persuasion. As a Bonus Action, choose a number of creatures within 30 feet that can see and hear you. For 1 minute, each creature gains Temporary Hit Points equal to your Level and has Advantage on Saving Throws against being Frightened.
The Commander
You embody the protector of civilization, akin to Cassian Aurel-Lycos Hetalas, first Emperor of Cetandar. You and creatures of your choice within 10 feet of you gain a +3 bonus to Initiative. As a Bonus Action, choose a number of creatures within 30 feet that can see and hear you. For 1 minute, those creature's Weapon Attacks deal additional damage equal to your Charisma Modifier.


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