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Hand Crossbow

Hand Crossbow

Hand Crossbows are martial, ranged weapons that can be wielded in one hand and fire off sharp bolts that deal 1d6 piercing damage on a hit and have the Ammunition, Light and Loading properties. They have a normal range of 30 feet, and a long range of 120 feet.



Properties


Ammunition
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon.


Light
When you take the Attack action and attack with a Light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different Light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon also has the Thrown property, you can throw the weapon instead of making a melee attack with it.


Loading
Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.


Superior Strike


Piercing Shot.
You fire a shot from your weapon packed with destructive force. It flies in a straight line a number of feet up to your weapon’s normal range. Each creature whose space the ammunition passes through must make a Dexterity saving throw. A creature takes piercing damage equalling a number of d6s equal to your proficiency bonus on a failure, or half as much damage on a success. The shot stops early after it passes through the space of a Huge or larger creature, or through an object more than 1 foot thick or with an AC of 17 or higher.




 

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