Tridents are martial, sharp melee weapons consisting of a spear with three points that deal 1d6 piercing damage and have the Thrown and Versatile properties.
Thrown (20/60)
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
Versatile
This weapon can be used with one or two hands. This weapon deals 1d8 piercing damage on a hit if you are wielding it with both hands.
Piercing Shot.
You fire a shot from your weapon packed with destructive force. It flies in a straight line a number of feet up to your weapon’s normal range. Each creature whose space the ammunition passes through must make a Dexterity saving throw. A creature takes piercing damage equalling a number of d6s equal to your proficiency bonus on a failure, or half as much damage on a success. The shot stops early after it passes through the space of a Huge or larger creature, or through an object more than 1 foot thick or with an AC of 17 or higher.
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