Starknives are martial, sharp melee weapons consisting out of three to five knives in a central handle that deal 1d4 piercing damage on a hit and have the Adaptable, Finesse, Light, Thrown, Thrown Versatility properties.
Adaptable
This weapon can be used with differing techniques, allowing it to deal different types of damage. When a creature makes a weapon attack with this weapon, it can choose to deal slashing damage instead.
Finesse
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown (20/60)
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
Thrown Versatility
This weapon is better used for thrown ranged weapon attacks than for melee weapon attacks. When used as a throwing weapon, it deals 1d6 piercing damage on a hit instead.
Battery Strike.
With incredible dexterity and speed, you hurl numerous weapons at once. Make a number of ranged weapon attacks equal to 1 plus half your proficiency bonus (rounded down) against targets within the normal range of your weapon. Each attack must be against a different object or creature. You must have available weapons that have this superior strike option on your person with which to make these attacks.
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