Halberds are martial, bladed weapons consisting on an axe head on a polearm that deal 1d10 slashing damage on a hit and have the Heavy, Reach and Two-Handed properties.
Heavy
Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively
Reach
This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Two-Handed
This weapon requires two hands when you attack with it.
Hamstring.
In a vicious attack, you attempt to debilitate an enemy. Make an attack roll against a creature within your reach. On a hit, the target suffers the attack’s normal effects and takes extra damage equal to your proficiency bonus. In addition, until the end of its next turn, the creature’s AC is reduced by a value equal to its Dexterity modifier (minimum 0), and its speed is reduced by a number of feet equal to 5 times your proficiency bonus (to a minimum of 0 feet).
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