Glaives are martial, bladed melee weapons consisting of a long blade on a pole that deal 1d10 slashing damage on a hit and have the Heavy, Reach and Two-Handed properties.
Heavy
Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively
Reach
This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Two-Handed
This weapon requires two hands when you attack with it.
Whirling Strike.
In a blitzing vortex of aggression, you strike at all those around you in a sinuous assault. Each creature within your reach must make a Dexterity saving throw. A creature takes damage of your weapon’s type equalling a number of d6s equal to your proficiency bonus on a failure, or half as much damage on a success. Success or failure, the creature can’t make opportunity attacks against you until the end of this turn.
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