There was a girl we called Roma who made a living knocking men on their asses in the ring. She didn’t look like much, but she was fast as a spooked wanyūdō and clever with her punches. Flowed like a river and then “BAP BAP BANG”, two jabs, an uppercut, and the other guy was down. Nobody could take her in a fair fight. Course, lots of fellas don’t like looking foolish, and some would come looking for revenge later, armed to the teeth. It’s a funny thing; turns out nobody could take her in an unfair fight, either.
Pugilist Property.
For creatures that roll a die when they make unarmed strikes, the size of their damage die is increased by one (maximum 1d12) when they make unarmed strikes with a hand equipped with a weapon that has this property.
Weapons With The Pugilist Property:
-Knuckle Duster, Spiked Cestus, Spiked Knuckle Duster, Unarmed Strike.
Prerequisites: martial level 2
The second time on your turn that you hit the same creature with an unarmed strike or an attack with a Pugilist weapon, you deal extra damage to it equal to your proficiency bonus.
Prerequisites: martial level 2
You can roll a d6 in place of the normal damage of your unarmed strikes. Attacks with Pugilist weapons increase this damage die by one size to a d8. Your unarmed strikes and attacks made with Pugilist weapons count as magical for the purpose of overcoming resistances and immunities to nonmagical attacks and damage.
Prerequisites: martial level 2
When you attack a creature at least one size larger than you with an unarmed strike or a Pugilist weapon, your critical hit threshold is reduced by 1.
Prerequisites: martial level 6, a tier 1 Pugilist advanced technique
You can perform a superior strike with any weapon that has the Pugilist property, including Unarmed Strikes, which have the Flurry superior strike.
Flurry.
In a blistering display of speed, you make a number of unarmed strikes equal to 1 plus half your proficiency bonus (rounded down) against creatures within your reach. Each unarmed strike must be against a different target. You then gain a +2 bonus to AC until the start of your next turn.
Prerequisites: martial level 10, a tier 2 Pugilist advanced technique
After you take the Attack action and only attack with unarmed strikes or Pugilist weapons, you can make one unarmed strike or attack with a Pugilist weapon as a bonus action that turn. You can replace this attack with an attempt to grapple or shove a creature.
Prerequisites: martial level 10, a tier 2 Pugilist advanced technique
You can roll a d8 in place of the normal damage of your unarmed strikes. Attacks with Pugilist weapons increase this damage die by one size to a d10. Your unarmed strikes and attacks made with Pugilist weapons count as magical for the purpose of overcoming resistances and immunities to nonmagical attacks and damage.
Prerequisites: martial level 10, a tier 2 Pugilist advanced technique
The third time on your turn that you hit the same creature with an unarmed strike or Pugilist weapon, you deal extra damage to it equal to your ability modifier used for the attack.
Prerequisites: martial level 10, a tier 2 Pugilist advanced technique
You have advantage on opportunity attacks made with unarmed strikes or with Pugilist weapons, and when a creature provokes an opportunity attack from you, you can attempt to grapple that creature as your opportunity attack.
Prerequisites: martial level 14, a tier 3 Pugilist advanced technique
Once per turn, when you hit a creature with an unarmed strike or attack with a Pugilist weapon, you can force the creature to make a Strength saving throw against your martial save DC. On a failure, it drops one weapon or other object it is holding (your choice). The object lands in your space.
Prerequisites: martial level 14, a tier 3 Pugilist advanced technique
You can roll a d10 in place of the normal damage of your unarmed strikes. Attacks with Pugilist weapons increase this damage die by one size to a d12. Your unarmed strikes and attacks made with Pugilist weapons count as magical for the purpose of overcoming resistances and immunities to nonmagical attacks and damage.
Prerequisites: martial level 14, a tier 3 Pugilist advanced technique
When a creature no more than one size larger than you makes a melee attack roll against you, you can use your reaction to dodge and use its momentum against it. You gain a bonus to AC equal to your proficiency bonus against that attack, and, if the attack misses, you suplex the creature; you move into its space, and it falls prone in the space you left.
Prerequisites: martial level 14, a tier 3 Pugilist advanced technique
While you aren’t wielding any weapons other than pugilist weapons, carrying a shield, or wearing armour, any bludgeoning, piercing, and slashing damage you take is reduced by an amount equal to your proficiency bonus.
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