Your psionic powers read and manipulate the minds of others. With only a thought, you can communicate with people silently over great distances, uncover hidden secrets, and turn enemies into friends. Telepaths are sometimes called readers.
When you roll a manifestation die to learn a new telepathy power, you can roll the die twice and use either roll.
In addition, after you make a manifestation test to manifest a telepathy power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test.
You gain the ability to telepathically communicate at will. You can speak telepathically to any creature within 30 feet of you, which understands you whether or not the two of you share a common language. You can communicate even with creatures that have a low Intelligence or that understand no languages, and can speak telepathically in this way to one creature at a time.
Additionally, as an action, you can forge a telepathic link with other willing creatures of your choice within 30 feet of you, up to a total number of creatures equal to your Intelligence modifier. This link lasts for 1 hour. You and any of the targets can communicate telepathically with each other through the bond, whether or not you share a common language. Once this telepathic link is established, communication is possible over any distance, though it can't extend to other planes of existence. If you are incapacitated or die, the telepathic link ends.
You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest. If you create a telepathic link with this feature while an existing link is already active, the first link ends.
Your awakened mind is acutely sensitive to the emotions of others. Whenever you make an ability check that makes use of the Deception, Insight, Intimidation, or Persuasion skills, you gain a bonus to the check equal to your Intelligence modifier (minimum +1).
Your foes develop an overwhelming sympathy for you thanks to your telepathy powers. When a creature fails a saving throw against a power you manifest, you can momentarily flood the creature with conflicting emotions that prevent them from attacking you until the start of your next turn. Creatures that can't be charmed are immune to this effect.
You can facilitate an incredible psychic connection between yourself and other creatures. When you forge a telepathic link with your Greater Telepathy feature, each linked creature gains the following benefits:
-The creature can choose to hear, smell, and see what any other linked creature experiences.
-Each creature can take the Help action as a bonus action to aid another linked creature.
-A creature can use the Help action to grant advantage on another linked creature's attack roll even if the creature taking the Help action isn't within 5 feet of the target of the attack.
As you open up the minds of your enemies, you cause their secrets to spill forth. Whenever a creature fails a saving throw against a telepathy power you manifest, you can choose one of the following options:
-You gain any amount of strain, then deal psychic damage to the creature equal to 2d8 for each strain you gain this way.
-You gain 2 strain to telepathically ask the creature one question, which they answer telepathically, honestly, and fully to the best of their ability. A creature that can't be charmed is immune to this effect.
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