Through sheer force of will, you create and reshape objects and creatures, literally making your dreams and your enemies' nightmares come true. Resopaths are sometimes called makers.
When you roll a manifestation die to learn a new resopathy power, you can roll the die twice and use either roll.
In addition, after you make a manifestation test to manifest a resopathy power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test.
You can shape the terrain around you, making it disadvantageous for your enemies by creating grasping hands, sentient vines, or other hindrances. As a bonus action, choose a point on the ground you can see within 60 feet of you. A 20-foot-square area centered on that point becomes difficult terrain for creatures of your choice. The effect remains in the area for 1 minute, or until you use this feature again.
Once the area is established, you can use a bonus action each round to move the area up to 20 feet, or to move one willing creature you can see within the area to any unoccupied space within the area.
You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest.
The power of your mind creates one or more living creatures that come to your aid. As a bonus action, you gain strain to create a soulless creature with the statistics of a Beast of your choice, whose challenge rating is no higher than your talent level divided by 3 (rounded down). The strain you gain equals the creature's challenge rating (minimum 1).
The creature appears in an unoccupied space of your choice within 30 feet of you that you can see, and acts after you on your initiative count. The creature can understand any languages you speak and follows your commands to the best of their ability. If you don't issue any commands to the creature, they defend themself from hostile creatures but otherwise take no actions. Your manifested ally disappears if they are reduced to 0 hit points, if you die, if you use this feature again to create another ally, or after 10 minutes.
You make objects you need appear from nowhere. As an action, you create any Large or smaller mundane object, which appears in an unoccupied space within 5 feet of you, with you touching the object. You can use this feature to create a copy of any object you have touched, such as a key or a statue of a specific dragon. This feature can't be used to make functional spell components.
The object you create disappears if you stop touching it for 5 minutes or until you use this feature again. You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest.
Terrain you shape with your mind is capable of harming your enemies. At the start of each of your turns while your Manipulate Terrain feature is active, you can select up to three creatures you can see in the area affected by that feature and shape the ground around them into attacking weapons (no action required). Each creature must succeed on a Dexterity saving throw against your talent power save DC or take bludgeoning, piercing, or slashing damage (your choice) equal to your talent level.
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