By interacting with the explosive energy found in all things, you can create and manipulate fire with your mind. To you, the flames you wield might be a beautiful work of art, a representation of your burning passion or rage, or simply a tool you use to do your job. Pyrokinetics are sometimes called burners.
When you roll a manifestation die to learn a new pyrokinesis power, you can roll the die twice and use either roll.
In addition, after you make a manifestation test to manifest a pyrokinesis power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test.
As an action, you psionically create a ball of flame that appears on your body. The flame harms neither you nor your equipment, and sheds bright light in a 20-foot radius and dim light for an additional 20 feet. You can create only one flame at a time this way.
As part of the action used to create the flame, or as an action if you created the flame previously, you can make a melee or ranged power attack with it. If you make a ranged attack, you can hurl the flame at a target up to 60 feet away from you. On a hit, the target takes fire damage equal to 1d6 + your Intelligence modifier (minimum +1). Any flammable object hit by the flame ignites if it isn't being worn or carried.
The flame lasts until you make an attack with it or dismiss it (no action required). If you become incapacitated, the flame disappears.
As you reach higher levels in this class, this feature allows you to create more than one flame. When you attack while holding multiple flames, you do so with all of them at once, making separate attack rolls for each flame and directing them at one target or several. You can create two flames at 5th level, three flames at 11th level, and four flames at 17th level.
A mastery of pyrokinesis allows you to change flame into raw energy and bend it to your will. Whenever you manifest a pyrokinesis power, you can pick one of the following options:
-You can change any fire damage dealt by the power to force damage.
-Choose a number of creatures affected by the power equal to the power's order. The chosen creatures automatically succeed on their saving throws against the power, and they take no damage if they would normally take half damage on a successful save.
Your psionic fires can seek and destroy your targets. Ranged attacks you make with the flames created by your Flame On feature have a range of 120 feet. All attacks you make with your Flame On feature ignore half cover and three-quarters cover.
Additionally, the fire damage dealt by attacks made with your Flame On feature improves to 1d8 + your Intelligence modifier (minimum +1).
Channelling your pyrokinesis powers lets you set your enemies ablaze. Once per turn when you deal fire damage to a creature with a pyrokinesis power or your Flame On feature, you can make the target catch fire for 1 minute. While on fire, a target takes fire damage equal to twice your proficiency bonus at the start of each of their turns. At the end of each of their turns, a target can make a Dexterity saving throw against your talent power save DC, extinguishing the fire on themself on a success.
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