To a monk who follows the Way of the Artisan, taking raw materials and giving them shape and purpose is considered the noblest of pursuits. The act of creation is the purest form of meditation, an exercise in creativity and discipline that hones both mind and spirit, leading the craftsman on a never ending journey of self-discovery.
An adherent of this philosophy seeks true perfection in their craft while accepting that this is a fundamentally unachievable goal. What matters is that they grow and improve themselves along the way, creating art and tools that better the world in the process. In this manner, artisan monks are much like the objects they craft, for they too start off full of raw potential that is ultimately given shape and purpose.
A worker is only as good as their tools, and yours are an extension of your own body, such is the graceful ease with which you manipulate them. You gain proficiency with two types of artisan’s tools of your choice.
In addition, you can use sets of artisan’s tools you’re proficient with as weapons, using everyday objects in unconventional ways to catch your foes off guard. They count as monk weapons for you, but their damage die is one size larger than your Martial Arts die. (For example, if your Martial Arts die is a d6, the damage die of your artisan’s tools is a d8.) They deal bludgeoning, piercing, or slashing damage (your choice each time you hit with them), and when you gain the Ki-Empowered Strikes feature at 6th level, it also applies to attacks made with your artisan’s tools.
When you say that you put a small piece of your soul into each of your creations, you mean that very literally. When you finish a long rest, you can use your artisan’s tools to craft a number of Tiny objects up to your Wisdom modifier (minimum one). These objects take the shape of things you would be able to create with your tools—for example, you can use a set of woodcarver’s tools to create a wooden figurine, or a set of cobbler’s tools to create a shoe—and each one gains 1 ki point, which is stored within it. When you use your Deflect Missiles, Flurry of Blows, Patient Defence, or Step of the Wind features, you can choose to gain back a ki point that was stored in one of your objects, as long as you have that object on your person. An object with no ki points in it is destroyed.
You can have a maximum number of objects created in this way equal to your Wisdom modifier. If creating a new object would put you over this limit, you must choose another object to be destroyed.
When you reach 11th level in this class, each object you create using this feature starts with 2 ki points instead of 1.
You draw both power and inspiration from the pieces you create, allowing you to make your martial arts more intricate and formidable. When you regain a ki point from one of your Soulful Craft objects, you gain additional benefits depending on what feature you use to trigger it:
-Deflect Missiles: You have advantage on the attack roll, and it deals an extra 1d10 damage.
-Flurry of Blows: You can replace one or both of the unarmed strikes with attacks made with your artisan’s tools.
-Patient Defence: While you have the benefit of the Dodge action, if a creature misses you with an attack roll, you can use your reaction to make an attack against it using your artisan’s tools.
-Step of the Wind: You take both the Dash and Disengage actions.
Every scratch and bump in a work of art tells a story, and you have become an expert at deciphering and interpreting these untold tales. You can spend 10 minutes touching a Medium or smaller creature-made object and meditating to try and discern its history. At the end of that time, make a DC 15 Wisdom check. You have advantage on the check if you are proficient with a set of artisan’s tools that could be used to craft that object. If the object was created with your Soulful Craft feature, you automatically succeed on the check, but the object is destroyed in the process. If you succeed, you gain the following benefits:
-You learn the name, creature type, and appearance of each creature that touched the object within the last 24 hours.
-You learn every location the object has been in for the last 24 hours, and its trajectory, if it was moved.
-You can choose a point in time within the last 24 hours, and receive a vision of events unfolding within 30 feet of the object during that time, as if you were standing in the object’s space. This vision includes sight, sound, and smell, and lasts for 10 minutes or until you decide to end it.
Once you use this feature, you can’t use it again until you finish a short or long rest, and you can’t use it on the same object again.
Nothing lasts forever. A true artist must learn to detach themselves from what they have created and look ahead to what they have yet to bring to life. When you are reduced to 0 hit points as a result of taking damage, you can choose to draw vigor from one of your creations to fight on. If you have one of your Soulful Craft objects on your person, you can destroy it, preventing yourself from falling unconscious and regaining 2d8 hit points for each ki point in the object. You can then immediately move up to half your speed without triggering opportunity attacks.
Once you use this feature, you can’t use it again until you finish a short or long rest.
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