When mentioning the word witch, many instantly think of the witch druids belonging to the Circle of the Brew. After all, their practice is so well-known it has codified the general idea of witch.
Circle of the Brew witches worship nature and spirits equally, and use both in their witchcraft. They see the natural world as a giver of blessings, and it’s their duty to take those resources and transform them to suit their needs, and they do so with the help of spirits. They distil the natural and spiritual energies into powerful magical brews that they can then ingest or have others ingest to wondrous results.
Because of their unconventional practices and their insistence on changing and shaping the natural world to suit their needs, Circle of the Brew druids are the odd ones out of all the druid circles. They are the one of the most likely out of all druids to live close to or even in civilization, sharing their magic with those who need it. Many Circle of the Brew druids become famed healers and apothecaries.
They fit perfectly, however, in the world of witch covens. Many Circle of the Brew druids are the designated healers and pharmacists in enormous covens, and they also tend to be among the richest witches because of their incredible magical potions.
Witchmarks for this witch’s druid circle are varied. Some take the form of their favourite ingredients, such as vines coiling around their limbs. Others look like soil covering their feet, representing their connection to nature and where they find most of their ingredients. There are also witches of this circle that have the recipe of the first magical brew they managed to make as their witchmark, emblazoned on their back or arms.
Nature’s gifts are plentiful, and your skills and spells are perfectly suited to harnessing and shaping those gifts to suit your needs. At 3rd, 5th, 7th, and 9th level you gain access to circle spells perfect for imbuing brews with. These are the only spells you can make brews out of.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spell |
|---|---|
| 3rd | Vile Visage, Toil and Trouble |
| 5th | Bestow Curse, Haste |
| 7th | Polymorph, Enhance Talent |
| 9th | Hold Monster, Unrecall |
When you choose this circle at 2nd level, you gain the ability to take a cauldron with you wherever you go by reducing it to the size of a thimble. As an action, you can collapse or expand your cauldron from its thimble size to its full size, or vice versa. It takes a minute for the cauldron to complete the collapsing or expanding process. The cauldron’s weight when collapsed in its thimble form is negligible, and in its expanded form it weighs 70 lbs. You can make any cauldron worth at least 20 gold pieces become a collapsible cauldron by concentrating on it for 1 hour. Once a new cauldron becomes collapsible, the old one loses its collapsible property and reverts to its full size if it was in thimble form.
When you choose this circle at 2nd level, you call upon the gifts of the spirits to bottle your wild shape ability into a brew of wild shape.
Making a brew of wild shape in your collapsible cauldron takes 10 minutes and spends one use of your wild shape ability. As an action, you or any willing creature can consume the brew of wild shape. The creature that has consumed the brew of wild shape immediately uses the wild shape ability as if they were a druid and chooses their beast form; they are limited by the same rules and enjoy the same advantages as a druid assuming the form of a beast. If the creature consuming the brew of wild shape is not a druid, they can only maintain their beast form for half the time you would be able to maintain it. When this time is over, they make a Constitution saving throw against your spell save DC or are stunned for one round. If a creature consumes your brew of wildshape unknowingly or unwillingly, the brew of wild shape has no effect.
When a brew of wild shape is made, you can’t regain that use of wild shape until the brew is ingested, destroyed, or until you take a long rest. At the end of a long rest you regain all your uses of the wild shape ability, including those used to make brews of wild shape, and any brews of wild shape you had prepared but had not been consumed lose their magical effect.
Starting at 6th level, you can infuse a brew with any of your circle spells. Making a magical brew takes 10 minutes and uses a spell slot one level lower than the spell slot level of the spell (with a minimum of 1). For instance, making a brew of vile visage uses a level 1 spell slot instead of the level 2 spell slot it takes to cast the vile visage spell. You cannot make a potion of a spell at a higher level than the base spell and you cannot cast the spell as a ritual to make a magical brew. Only spells from the Circle of the Brew spell list can be used to make magical brews. If a spell has a material component, it must still be used even when brewing a magical brew.
A magical brew’s magic still takes effect even if the creature that consumed it did so unwillingly or unknowingly. If a creature that has consumed a magical brew needs to make a saving throw to avoid the effect of the brew, like with the toil and trouble brew, the polymorph brew, or the hold monster brew, they do so with disadvantage.
Once you finish a long rest you regain all spell slots, including those used while making magical brews, and any magical brews you had prepared but had not been consumed lose their magical effect. You can have a number of magical brews equal to your Wisdom modifier active at a time. Brews of wild shape do not count towards the total number of magical brews you can have active at a time.
Starting at 6th level, you have become an expert at crafting your brew of wild shape. Any creature that consumes it, even if they do so unknowingly or unwillingly, is turned into a beast. When an unknowing or unwilling creature consumes your brew of wild shape, you choose the beast form they assume from the array of forms you yourself can assume. Additionally, creatures that consume your brew of wild shape no longer need to make a Constitution saving throw against your spell DC once the wild shape ability ends.
When you reach 10th level, you have become an expert at ritual casting. When you cast a spell as a ritual, the time and cost of any material components is reduced by half, rounding down.
When you reach 14th level, brewing holds no more secrets for you. When you prepare your spells after a long rest, choose one spell from the druid spell list that can only affect one creature. You can make magic brews of that spell so long as you have it prepared, even if it’s not on your circle spell list. You can change the spell you can make magical brews with at the end of a long rest.
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